A Role Play MUD

"Nothing good can ever come from a witch."

--Inquisitor Colwynn, as he threw himself on the pyre of his mother, a mage

One of the oldest RPI Muds around, The Inquisition began in 1999 with an original theme and has been programmed and designed for immersive role play ever since. Our world embraces the culture of oppression in its desparate goal to destroy all those who use magic. Inquisitors terrorize the populace, and mages hide as best they can until their moment arrives to strike back.

Our setting is rich, our story detailed (in a manner only a game open for almost eight years can be), and an excellent base of creative, intense, and devoted players drives our Machiavellian-style RP. In turn, our players are supported by intuitive system tools that help them realize the extent of their storytelling capacity: They can modify room descriptions during RP, masquerade under aliases, spread rumors, keep track of IC events, make and sell objects, and much more. Experience gained through RP can be used in an account to improve their other characters, and finding RP is as easy as typing 'where'.

What we are: A Role-play MUD

Being a role-play MUD implies a lot of things. Easy, intuitive commands without strange symbols, but still capable of delivering the role-play experience one would expect of the archetypical MUSH. The game has no levels, advancement is through plot and interaction with fellow players, and everything programmed into this game supports RP and RP alone.

How We Came to Be

The Inquisition began as a free role-play mud back in 1999. When it was first established, the game began with a strict RP-Enforced code, but still had the ability to gain xp by killing mobs and so forth. However, it was envisioned at the time that this was a failure of the ROM MUD engine, which was chosen for the basis of the game due to popular familiarity and ease of player interface. From top to bottom, all of our players prefered the open-ended playability of the RP genre to the closed, repetitive nature of other MUDs. The immortals, from the very beginning, were open and stated that the intent of the game was for RP, and the goal of any addition to the game would be to further that RP.

As the programmers became more experienced and skilled, The Inquisition evolved. True to the word, every choice in TI's game structure was made with the intent of supporting RP. The game was developed around its theme and use, to the point that magic systems, RP mods and so forth are some of the best on the internet and designed solely to support TI's theme.

In 2004, the ownership of The Inquisition changed. Originally created by Tamara Boileau, 'Tam' kindly passed the game on to Ephera. Several design decisions were changed at this stage, and The Inquisition took off in a new direction. For example, the large world shrank to focus on the role-play in Lithmore. Areas were rewritten simply to provide atmospheric places to play. Through these decisions, The Inquisition began to look and feel less and less like it once had, and eventually, to differentiate itself (and to give us an excuse for new listings), The Inquisition MUD took on the name The Inquisition II RPI.

Our Mission Statement:

To provide the best text-based, role-play experience on the internet.

Game Statistics:

    Genre: Dark Medieval FantasyRole-play: Enforced 
    Rating (Sexual Content): PG13Rating (Violence): R 
    Player-Kill: YesCreation: Complex 
    Perm-Death: YesMulti-play: Yes 
    Classes: NoneLevels: None 
    Extended Races: NoWorld Size: Small 
    Stock Zones: NoneCharacter Approval: Unnecessary 
    Hiring Builders: NoHiring Coders: No 
    Organizations: Player-RunPlayer Obj Creation: Yes 
    Player Base: SmallNewbie Friendly: Yes 
    Quests: RP-onlyGame Rewards: 100% RP 
    MOB-xp/gold: NoAnsi: Yes 
    Admins: 5Adult-Oriented: Yes 

Connection Information:

host: theinquisition.org (204.209.44.17) port: 5050