The Inquisition II is a MUD that is centered on heavy, intensive role-play. Its code is designed to support role-play by providing an array of commands that allow for more meaningful interaction. Players gain experience and are often awarded valuable quest points upon the recommendation of others for their good RP. Similarly, there are several events - driven both by the staff and the playerbase - that enhance the overall quality of everyone's role-playing.
Perhaps one of the first things that a new player will need to consider is, Who will my character be? Identifying your character's background, behavior, and motivations will help define how he or she will interact with others. From the numerous archetypes that can be played within the game's theme and setting, a few are provided below for your guidance.
(Note: these are submitted by The Inquisition II players; due acknowledgement is given to them. Minor revisions were made by the staff.)
Daphne
Jeslin
The Princely Pauper
Jorge
Hrosus
Hannabelle
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Daphne is a late twenty-something with a battle axe hardened attitude to life. Married off at 16 to an abusive man, she spent years suffering pain under his blows. She never carried a child to term thanks to the injuries he inflicted on her, although at last, he caused her the worst pain possible. He was caught in a sordid affair with a local tavern wench, who was eventually outted as a mage. His inquisition revealed he too knew of his mistress' witchcraft and having concealed this truth, was burned beside her on the pyre. Daphne's fury was not abated with the death by fire for both and swore to exact vengeance for all the suffering she bore in silence. She appealed to the local parish for a position as an inquisitor but was denied following her husband's public affair. She then sold what few possessions remained, and traveled to Lithmore, seeking her vocation within the walls of the archdiocese. She wants nothing more than to bring all magekind to justice with a zeal that comes across as somewhat overbearing. Her demeanor and treatment of those she comes in contact with is gruff and terse, causing eyebrows to raise although she shows promise of being an effectual inquisitor.
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Born into a freeman merchant family, nothing significant happened in Jeslin's life until she turned ninteen and found herself in the hands of the Inquisition, accused of witchcraft. Apparently a close friend of hers from the city had been caught in a dancing circle in the woods a week earlier and Jeslin was named by her as a participant in the games. It didn't help her case that she was known for keeping a collection of kittens in her home, in excess of 10. She was indeed innocent though, and while perhaps not devout (her lack of attendance at mass was brought up) she still had strong beliefs in Dav and was humiliated at the accusation of being called a witch. Within the jail cells, she met another young girl, around her age, who she grew a quick affinity for. As the trials wore on, it turned out that the other girl was in fact a self-proclaimed witch herself, but at this time, Jeslin believed that she was her best friend. If the girl was a witch, then there must be nothing wrong with the thing. When eventually the Inquisition let Jeslin go for lack of evidence, she left determined to find a coven and discover what drove her friend and herself into the heart of the Inquisition. She hates the organization for falsely imprisoning her, but never wants to return to a cell. So her search is very discrete, and she watches her back very carefully.
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The Princely Pauper: a nobleman who has decided to give up his noble rights to live among the peasantry, not for the purposes of being one of them, but rather to study them as though they were "lab rats." He believes that he could reform government to more seriously exploit the weaknesses of the peasantry.
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Jorge was born in a villa outside Willem known for cheeses. His father was a cheese-maker, and his mother served as maid to the local landholder. Until he reached of age at fifteen, he was educated in the crowded local schoolhouse, and there learned to read and write. After that he began going into town to represent his father's cheeses, buying and selling in Market Square on market days. Instead of selling them though, on many days he ran through the town with a loose gang of other boys his age causing general trouble. From what the group was able to steal, he paid his father the amount he supposedly sold that day. One afternoon, when he was already seventeen, his father discovered the subterfuge and whipped him soundly. That Market day he was to go back into town and sell the cheese and bring back the money, but the years not selling hadn't prepared him and after three hours of no sales, he was already sweating in apprehension of another beating. So, due to the very little religious training he had received at home, he was able to convince himself that robbing the Church of it's alms box would be forgivable. Jorge was caught with his hand in the alms box by the Priest. Expecting violence, Jorge was given compassion by the Priest instead, who offered to teach him. Now, at twenty-one, Jorge has been going into town every day to meet with the priest - except on market day, of course, when he first makes sure to sell the cheese his father sent him, before meeting with the priest. His dynamic though is that while he wants to become a priest himself, his father has begun to talk about Jorge inheriting the business and marrying very soon. His father won't hear any other alternative. He says privately to his family that he sees no value in religion. Jorge would not yet turn his father into the Inquisition for heresy, but it may give him the out to the type of life he wants.
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Hrosus Sembetil Hadmun ab Kelein is a merchant from a wealthy gentry family; a jeweller to be precise. He is known to craft the finest jewelry in the land, and is married to another wealthy merchant's daughter. He has a little secret, though. He uses the capital from his jewelry business to fuel his hobby, fencing. Not fencing as in swordplay, but fencing as in buying stolen goods without asking any questions, and selling them again for a large profit. He is not, however, a member of the Brotherhood of Common Goods. No, he pays them a fee in order to stay in business, and so he's not implicated in any wrongdoings that notorious den of thieves might concoct. However, he does keep a log of any who venture into his second shop. This gives him an edge over the thieves, yet from what their leader has intimated to him, the Brotherhood knows, and is currently working to liberate this log from his grasp. Peacefully, of course. He's still a valuable asset, being a fence and all.
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Hannabelle is a young widow of a sailor who was lost at sea. With her husband gone, her bills accumulated as her middle thickened with child. Her landlord was willing to waive her debts if she consented to his lecherous demands. She ran, concealing her identity, answering to the name Hannah. Finding herself alone in the capitol, broke, pregnant and single, she must muster the grace and determination to hold her head high and forge a new life for herself and her unborn child. Despite the stern disapproval of her single yet expectant state, she looks to find work in the city, with the hopes that someday she can open her own business and possibly find it in herself to marry again.
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